Lunes, Marso 11, 2013

Lesson 16 Using the Project-based Learning Multimedia as a Teaching-Learning Strategy






Project-based multimedia learning is one instructional strategy that we can use and may also include non-technical projects, lecture  and note-talking, writing and artistic or creative project-based multimedia learning strategy in teaching English process through distance education:

1. It is a powerful motivator students engaged in the creating in multimedia projects.
2. It makes teachers look for and apply the methods that optimize learning effect.
3. It makes teachers structure's the form of material.

Distance education is a multimedia education that uses for educational purposes e-mail textbooks, video conferences, a computerized slide show, Web site and taking part in discussion in focus groups.
In this sense, one of the subjects which has been more extensively used in distance language teaching is focus groups.
Focus groups are organized discussion with a selected group of people with objective of gaining information about their views and experiences on a topic (Gibbs, 1998).
While focus groups have been used mostly in the fields of marketing our business specialties  over the past few decades they have come to be used as the methods of data gathering in qualitative studies.
         
        The effective use of of Project-base multimedia   learning requires through planning 

                 Initial Planning  involves:
                    1) Clarifying  goals and objectives.
                2) Determining how much time is needed and extent of students                             involvement in the making.
                3) Setting up forms of collaboration.
                4) Identifying and determining what resources are needed 
                5) Deciding on the mode to measure what students learn.

                This are the various phases of the project included:

                   1) Before the project starts.
           2) Introduction of the project
           3) Learning the technology
           4) Preliminary research and planning
           5) Concept design and story boarding
           6) First draft production
           7) assessing, testing and finalizing presentations,
           8) Concluding activities.

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